Sweet then i added a rigidbody to my dude and added gravity.
Imported asset falls through floor unity.
How to set up collision.
However my object falls through the floor.
But the imported fbx object as prefab falls down as game is started like object with physics component.
It doesn t work.
I have not added rigidbody to the object.
This happens most often when you fall between the cracks on badly modeled joined terrain due to floating point rounding errors.
Went to the character and created colliders and imported it as a humanoid.
It keeps falling through the floor.
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.
If your first person character falls through the floor of your game level you may need a terrain collider.
On the object i added a rigidbody and it already has a box collider.
I want my imported object should behave like one created in unity3d.
I want to make a bouncing ball effect.
I added a terrain object and gave it a texture to make my floor.
This will stop objects such as obj fbx max e.
The mesh does not align correctly to the character the character fell through.
If your floor really is a single solid object the next thing i d check is that the physics loop is running at a high enough frequency that the player can t fall too far into the object before the next tick.
Model created in unity eg gameobject create object cube is not falling down in y axis.
I created a plane in unity.
I figure i needed to add a terrain collider and then on the trigger move the rigidbody with a vector force of up.
He kept falling trough the floor.
I m using the official unity tutorial.